Corner Image

Zenless Zone Zero (ZZZ) Trigger Build

ZZZ character Trigger portrait - Tier A

Base Info

Element

ElectricElectric

Role

StunStun

Rarity

S

Tier Rank

A Tier

Description

Hollow Investigative Association Licensing Archive: Defense Force soldier Trigger has excellent Ether aptitude, and is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows). Note: Trigger's eyes have come into direct contact with Ether beams and have suffered significant corruption. It is therefore recommended she does not remove her eye mask or expose her eyes to the air in Hollow environments.

Trigger Build Info

Trigger Best W-Engines

Spectral Gaze

Spectral Gaze

The Restrained

The Restrained

Hellfire Gears

Hellfire Gears

Precious Fossilized Core

Precious Fossilized Core

Trigger Best Disc

Best Gear Sets

Shockstar Disco
4
Shockstar Disco
Woodpecker Electro
2
Woodpecker Electro
Shadow Harmony
4
Shadow Harmony
Shockstar Disco
2
Shockstar Disco

Best Main Stats

Disk 4: CRIT Rate%
Disk 5: Electric DMG% > ATK%
Disk 6: Impact

Best Sub Stats

CRIT RATE >= CRIT DMG > ATK%

Skills

Basic Attack

Basic Attack

Basic Attack: Cold-Bore Shot

Press to activate:

Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack: Silenced Shot

Hold to activate:

Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.

While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.

While continually firing, you can drag the to adjust her position to the left/right/back.

Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.

After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.

Character is invulnerable during the charged counter and Finishing Move.

When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.

When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:

While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.

Upon activating this skill, consume 3 Purge.

Character is invulnerable while using this skill.

Basic Attack: Harmonizing Shot is an Aftershock attack.

The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Basic Attack: Harmonizing Shot - Tartarus

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:

While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.

Upon activating this skill, consume 5 Purge.

Character is invulnerable while using this skill.

Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.

The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will launch immediately upon being triggered.

Dodge

Dodge

Dodge: Phantom Concealment

Press to activate:

A quick dash dodge.

Character is invulnerable while using this skill.

Dash Attack: Vengeful Specter

Press during a dodge to activate:

Rapidly lift the gun and fire, dealing Physical DMG.

Dodge Counter: Condemned Soul

Press during a Perfect Dodge to activate:

Rotate and fire a quick shot at enemies in front, dealing Electric DMG.

Character is invulnerable while using this skill.

Assist

Assist

Quick Assist: Cold-Bore Cover Fire

When the active character is launched, press to activate:

Rotate and fire a quick shot at enemies in front, dealing Electric DMG.

Character is invulnerable while using this skill.

Defensive Assist: Delaying Demise

When the on-field character is about to be attacked, press to activate:

Parries the enemy's attack, dealing massive Daze.

Character is invulnerable while using this skill.

Assist Follow-Up: Piercing Thunder

Press after a Defensive Assist to activate:

Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.

Character is invulnerable while using this skill.

Special Attack

Special Attack

Special Attack: Spectral Flash

Press to activate:

Lunge forward with a slash, dealing Electric DMG.

Anti-Interrupt level is increased while using this skill.

EX Special Attack: Flash Burial

With enough Energy, press to activate:

Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.

Character is invulnerable while using this skill.

When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.

When this skill hits an enemy, Trigger enters Coordinated Support.

While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Chain Attack

Chain Attack

Chain Attack: Stygian Guide

When a Chain Attack is triggered, select the character to activate:

Unleashes continuous powerful shots forward, dealing massive Electric DMG.

Character is invulnerable while using this skill.

Ultimate: Underworld Requiem

With enough Energy, press to activate:

Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.

Character is invulnerable while using this skill.

When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.

When this skill hits an enemy, Trigger enters Coordinated Support.

While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Core Skill

Core Skill

Core Passive: Soul-Searching Gaze

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

*Stats shown are at Base level.

Additional Ability: Silver Lantern's Gaze

When another character in your squad is an Attack character or shares the same attribute:

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Mindscape Cinema

Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%.

When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.

Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.

"Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."

Ether Vision

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.

Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.

"I used to think these eyes were cursed, bringing nothing but pain."

"But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."

Homecoming

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

The home she could return to is now sealed away in the past.

Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.

Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact.

This skill has a relatively high Interrupt Level.

Footsteps, breaths, heartbeats.

She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.

Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.

Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?

Locked In

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.

But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.

Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds.

For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.

While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

"You know what? Those who are stained with blood in battle can only go to the underworld after death."

"Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest."

"But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."