ZZZ W-Engine List

Severed Innocence


Box Cutter


Heartstring Nocturne


Elegant Vanity


Zanshin Herb Case


Hailstorm Shrine


Marcato Desire


Blazing Laurel


Timeweaver


Flamemaker Shaker


Tusks of Fury


Peacekeeper - Specialized


Sharpened Stinger


Ice-Jade Teapot


Gilded Blossom


Roaring Ride


Kaboom the Cannon


Riot Suppressor Mark VI


Weeping Cradle


Deep Sea Visitor


Fusion Compiler


The Restrained


Hellfire Gears


The Brimstone


Steel Cushion


Six Shooter


Unfettered Game Ball


Cannon Rotor


Bashful Demon


Big Cylinder


Drill Rig - Red Axis


Starlight Engine Replica


Housekeeper


The Vault


Spring Embrace


Bunny Band


Electro-Lip Gloss


Weeping Gemini


Precious Fossilized Core


Steam Oven


Starlight Engine


Rainforest Gourmet


Slice of Time


Street Superstar

![[Identity] Inflection](/_next/image?url=%2Fimages%2Fweapon%2FIdentity_Inflection.webp&w=3840&q=75)
[Identity] Inflection

![[Identity] Base](/_next/image?url=%2Fimages%2Fweapon%2FIdentity_Base.webp&w=3840&q=75)
[Identity] Base

![[Magnetic Storm] Charlie](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Charlie.webp&w=3840&q=75)
[Magnetic Storm] Charlie

![[Magnetic Storm] Bravo](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Bravo.webp&w=3840&q=75)
[Magnetic Storm] Bravo

![[Magnetic Storm] Alpha](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Alpha.webp&w=3840&q=75)
[Magnetic Storm] Alpha

![[Vortex] Hatchet](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Hatchet.webp&w=3840&q=75)
[Vortex] Hatchet

![[Vortex] Arrow](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Arrow.webp&w=3840&q=75)
[Vortex] Arrow

![[Vortex] Revolver](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Revolver.webp&w=3840&q=75)
[Vortex] Revolver

![[Reverb] Mark III](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_III.webp&w=3840&q=75)
[Reverb] Mark III

![[Reverb] Mark II](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_II.webp&w=3840&q=75)
[Reverb] Mark II

![[Reverb] Mark I](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_I.webp&w=3840&q=75)
[Reverb] Mark I

![[Lunar] Noviluna](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Noviluna.webp&w=3840&q=75)
[Lunar] Noviluna

![[Lunar] Decrescent](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Decrescent.webp&w=3840&q=75)
[Lunar] Decrescent

![[Lunar] Pleniluna](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Pleniluna.webp&w=3840&q=75)
[Lunar] Pleniluna


Demara Battery Mark II


Severed Innocence

Equipment Skill

Box Cutter

Equipment Skill

Heartstring Nocturne

Equipment Skill
CRIT DMG increases by 50%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Elegant Vanity

Equipment Skill
When any squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This effect can trigger once every 5s. When the equipper consumes 25 or more Energy, the DMG dealt by all squad members increases by 10%, stacking up to 2 times, and lasting 20s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.
*Stats shown are at Base level.

Zanshin Herb Case

Equipment Skill
CRIT Rate increases by 10%. Dash Attack Electric DMG increases by 40%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10% for 15s.
*Stats shown are at Base level.

Hailstorm Shrine

Equipment Skill
CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately.
*Stats shown are at Base level.

Marcato Desire

Equipment Skill
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%.

Blazing Laurel

Equipment Skill
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one of this effect can be active at a time in the same squad.
*Stats shown are at Base level.

Timeweaver

Equipment Skill
The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%.
*Stats shown are at Base level.

Flamemaker Shaker

Equipment Skill
While off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s.
*Stats shown are at Base level.

Tusks of Fury

Equipment Skill
The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.
*Stats shown are at Base level.

Peacekeeper - Specialized

Equipment Skill
While Shielded, the equipper’s Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks/ Assist Follow-Ups increase by 36%.
*Stats shown are at Base level.

Sharpened Stinger

Equipment Skill
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper’s Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper’s Anomaly Buildup Rate is increased by 40%.
*Stats shown are at Base level.

Ice-Jade Teapot

Equipment Skill
When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user’s Impact by 0.7%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members’ DMG is increased by 20% for 10s.
Passive effects of the same name do not stack.
*Stats shown are at Base level.

Gilded Blossom

Equipment Skill
ATK increases by 6%, and DMG dealt by EX Special Attack increases by 15%.
*Stats shown are at Base level.

Roaring Ride

Equipment Skill
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper’s ATK by 8%, increases the equipper’s Anomaly Proficiency by 40, or increases the equipper’s Anomaly Buildup Rate by 25%.
*Stats shown are at Base level.

Kaboom the Cannon

Equipment Skill
When any friendly unit in the squad attacks and hits an enemy, all squad member’s ATK increases by 2.5%/2.8%/3.2%/2.6%/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Riot Suppressor Mark VI

Equipment Skill
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
*Stats shown are at Base level.

Weeping Cradle

Equipment Skill
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhances the squad's DMG against a struck target by10% for 3s. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refreshes its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
*Stats shown are at Base level.

Deep Sea Visitor

Equipment Skill
Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.
*Stats shown are at Base level.

Fusion Compiler

Equipment Skill
Increases ATK by 12%.
When using a Special Attack or EX Special Attack, the equipper’s Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times.
The duration of each stack is calculated separately.
*Stats shown are at Base level.

The Restrained

Equipment Skill
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
*Stats shown are at Base level.

Hellfire Gears

Equipment Skill
While off-field, the equipper's Energy Regen increases by 0.6/s.
When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
*Stats shown are at Base level.

The Brimstone

Equipment Skill
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
*Stats shown are at Base level.

Steel Cushion

Equipment Skill
Increases Physical DMG by 20%. The equipper's DMG increases by 25% when attacking the enemy from behind.
*Stats shown are at Base level.

Six Shooter

Equipment Skill
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.

Unfettered Game Ball

Equipment Skill
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate increases by 12% for 12s. Passive effects of the same name do not stack.

Cannon Rotor

Equipment Skill
Increases CRIT Rate by 7.5%. Attacks that land a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s.

Bashful Demon

Equipment Skill
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
*Stats shown are at Base level.

Big Cylinder

Equipment Skill
Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
*Stats shown are at Base level.

Drill Rig - Red Axis

Equipment Skill
When launching an EX Special Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.

Starlight Engine Replica

Equipment Skill
Increases the equipper's Physical DMG by 36% for 8s upon hitting an enemy no less than 6 meters away with a Basic Attack or Dash Attack.

Housekeeper

Equipment Skill
While off-field, Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Retriggering refreshes duration.

The Vault

Equipment Skill
When equipped, dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.

Spring Embrace

Equipment Skill

Bunny Band

Equipment Skill
Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.

Electro-Lip Gloss

Equipment Skill

Weeping Gemini

Equipment Skill
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Precious Fossilized Core

Equipment Skill
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10%.

Steam Oven

Equipment Skill
For every 10 Energy accumulated by your squad, the equipper's Impact increases by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Starlight Engine

Equipment Skill
Launching an Assist Attack increases the equipper's ATK by 16% for 12s.

Rainforest Gourmet

Equipment Skill
Whenever your squad consumes 10 Energy, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Slice of Time

Equipment Skill

Street Superstar

Equipment Skill
Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.
*Stats shown are at Base level.
![[Identity] Inflection](/_next/image?url=%2Fimages%2Fweapon%2FIdentity_Inflection.webp&w=256&q=75)
[Identity] Inflection

Equipment Skill
When attacked, reduces the attacker's DMG by 6% for 12s.
![[Identity] Base](/_next/image?url=%2Fimages%2Fweapon%2FIdentity_Base.webp&w=256&q=75)
[Identity] Base

Equipment Skill
When attacked, the equipper's DEF increases by 20% for 8s.
![[Magnetic Storm] Charlie](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Charlie.webp&w=256&q=75)
[Magnetic Storm] Charlie

Equipment Skill
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s.
![[Magnetic Storm] Bravo](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Bravo.webp&w=256&q=75)
[Magnetic Storm] Bravo

Equipment Skill
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 25 Energy. This effect can trigger once every 20s.
![[Magnetic Storm] Alpha](/_next/image?url=%2Fimages%2Fweapon%2FMagnetic_Storm_Alpha.webp&w=256&q=75)
[Magnetic Storm] Alpha

Equipment Skill
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s.
![[Vortex] Hatchet](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Hatchet.webp&w=256&q=75)
[Vortex] Hatchet

Equipment Skill
Upon entering combat or switching in, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s.
![[Vortex] Arrow](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Arrow.webp&w=256&q=75)
[Vortex] Arrow

Equipment Skill
The equipper's attacks inflict 8% more Daze on their main target.
![[Vortex] Revolver](/_next/image?url=%2Fimages%2Fweapon%2FVortex_Revolver.webp&w=256&q=75)
[Vortex] Revolver

Equipment Skill
EX Special Attacks inflict 10% more Daze.
![[Reverb] Mark III](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_III.webp&w=256&q=75)
[Reverb] Mark III

Equipment Skill
Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Reverb] Mark II](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_II.webp&w=256&q=75)
[Reverb] Mark II

Equipment Skill
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Reverb] Mark I](/_next/image?url=%2Fimages%2Fweapon%2FReverb_Mark_I.webp&w=256&q=75)
[Reverb] Mark I

Equipment Skill
Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Lunar] Noviluna](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Noviluna.webp&w=256&q=75)
[Lunar] Noviluna

Equipment Skill
Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.
![[Lunar] Decrescent](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Decrescent.webp&w=256&q=75)
[Lunar] Decrescent

Equipment Skill
Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.
![[Lunar] Pleniluna](/_next/image?url=%2Fimages%2Fweapon%2FLunar_Pleniluna.webp&w=256&q=75)
[Lunar] Pleniluna

Equipment Skill
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 12%.

Demara Battery Mark II
