Zenless Zone Zero (ZZZ) Hugo Build

Base Info
Element

Role

Rarity
Tier Rank
Description
"This world isn't fair. That's precisely why we must take certain necessary measures..."
"Haha, I was just joking around. A gentleman as powerless as myself would naturally never do anything improper... wouldn't you agree?"
Hugo Build Info
Hugo Best Team
Hugo Best W-Engines

Myriad Eclipse

Deep Sea Visitor

Cannon Rotor

Marcato Desire
Hugo Best Disc
Best Gear Sets




Best Main Stats
Best Sub Stats
Skills

Basic Attack
Basic Attack: Dark Abyss Quartet
Press
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold
Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.
Basic Attack: Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold
Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.

Dodge
Dodge: Phantasm
Press
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Phantasm - Shatter
Press
Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - Slash
Press
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

Assist
Quick Assist: Elegy
When the active character is launched, press
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not Come
When the on-field character is about to be attacked, press
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Ace Reversal
Press
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Special Attack
Special Attack: Soul Hunter - Judgment
Press
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - Punishment
With enough Energy, press
Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Chain Attack
Chain Attack: Trick of Fate
When a Chain Attack is triggered, select the character to activate:
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG.
The shot activated by this skill is considered a charged shot.
Character is invulnerable while using this skill.
Ultimate: Blaspheme
When Decibel Rating is at Maximum, press
Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Core Skill
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1,700%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
*Stats shown are at Base level.
Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Mindscape Cinema
Child of Hatred
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
"So, do not deny your own desires, do not resist your own ambition. This is the talent you were born with, the best gift fate has ever given you!" "Admit it, deep within your heart lies a spark, yearning to ignite a raging inferno that will burn everything down—"
"And I, am that spark."
"Yeah, I know. I've always known."
The Child Within
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
"Family is an everlasting, unavoidable curse placed upon a person."
"No matter how much you grow, no matter where you go, that curse will forever follow you like a shadow."
"When you fall to rock bottom or climb to your peak, it will appear, turning you back into that helpless, powerless child who can do nothing but hide in the closet and weep."
"Unless you truly see him, embrace him."
Some pain can only be healed when it is seen and accepted.
Fruit of the Poisonous Tree
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
They say that the flowers that bloom in the abyss are always soaked in malice, just like how a poisonous tree can't bear safe fruit.
But all fruit falls.
So, he broke himself into a rain of shattered pieces. The rain covered the earth, and each dewdrop reflected a fresh new dawn.
Dramatic Theory
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Justice, evil, madness, reason, charm, stubbornness. He's composed of countless faces.
"So, which is the real you?"
"That's not important. How about, instead, you tell me, Lycaon—"
"What kind of person do you see in me?"
Nirvana
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The world doesn't need to be destroyed and rebuilt, and no one has the right to do such.
But a person can. So, he shattered himself and was reborn.
"If I must fall, let me fall. The person I am meant to become will surely catch me."
Crown of Thorns
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
He walked willingly toward the endless abyss, letting the thorns on the ground tear at his wounds.
Where the blood spread, broken dignity and stubbornness began to sprout from the wounds.
He picked up the blood-soaked thorns to crown himself.
"There's only ever been one person who can kill me or save me... And that is me."