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Zenless Zone Zero (ZZZ) Seth Build

Seth

Base Info

Element

ElectricElectric

Role

DefenseDefense

Rarity

A

Tier Rank

C Tier

Description

HIA License Archive: Public Security Patrol Officer, Seth, Ether aptitude is classified. He's allowed to perform basic tasks like conducting investigations and extracting resources in known Hollows within the city (including Companion Hollows). Note: (Omitted clearance-related details) As a Lynx Thiren, Seth has exceptional Ether aptitude.

Skills

Basic Attack

Basic Attack

Basic Attack: Lightning Strike

Press to activate:

Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.

Basic Attack: Lightning Strike - Electrified

When Resolve is above 75%, hold to activate:

Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG.

When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth.

Anti-Interrupt level is increased while using this skill.

Dodge

Dodge

Dodge: Evasion Maneuver

Press to activate:

A quick dash dodge.

Character is invulnerable while using this skill.

Dash Attack: Thunder Assault

Press during a Dodge to activate:

Charge forward with a shield attack, dealing Physical DMG.

Damage received during the move is decreased by 40%.

Dodge Counter: Retreat to Advance

Press during a Perfect Dodge to activate:

Unleash a quick downward slash on enemies in front, dealing Electric DMG.

After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging.

Character is invulnerable while using this skill.

Assist

Assist

Quick Assist: Armed Support

When the on-field character is launched, press to activate:

Unleash a quick downward slash on enemies in front, dealing Electric DMG.

After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging.

Character is invulnerable while using this skill.

Defensive Assist: Thundershield

When the on-field character is about to be attacked, press to activate:

Parries the enemy's attack, dealing massive Daze.

Seth gains 25% Resolve upon activating the skill.

Character is invulnerable while using this skill.

Assist Follow-Up: Public Security Ruling

Press after a Defensive Assist to activate:

Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG.

When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth.

After activating the move, hold to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster.

Character is invulnerable while using this skill.

Special Attack

Special Attack

Special Attack: Thunder Shield Rush

Press to activate:

Launch two shield attacks forward, dealing Electric DMG.

Anti-Interrupt level is increased while using this skill.

EX Special Attack: Thunder Shield Rush - High Voltage

With enough Energy, press to activate:

Unleash a series of slashes in front, dealing massive Electric DMG.

Hold to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG.

Activating the move accumulates 75% Resolve.

Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%.

Seth is invulnerable during the consecutive slashes.

Chain Attack

Chain Attack

Chain Attack: Final Judgement

When a Chain Attack is triggered, select the character to activate:

Launch a series of slashes in front, dealing massive Electric DMG.

Activating the move accumulates 75% Resolve.

After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging.

Character is invulnerable while using this skill.

Ultimate: Justice Prevails

When Decibel Rating is at Maximum, press to activate:

Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG.

Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points.

After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging.

Character is invulnerable while using this skill.

Core Skill

Core Skill

Core Passive: Protector

When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 40% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 40% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 50.

Additional Ability: High Spirit

When another character in your squad shares the same Attribute or Faction:

When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.

Mindscape Cinema

Heroism

The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.

The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.

When it comes to team missions, Seth is always leading the charge.

"Let me handle the arrests! I scored a 99 in close-quarters arrests, and the only point deducted was because I accidentally sprained the instructor's wrist."

Recklessness of Youth

Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.

Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.

Many criminals make the mistake of underestimating Seth.

It might be his pure, clear eyes or those innocent-looking furry ears and tail.

Whatever the reason, everyone who underestimates him eventually pays the price.

Slow Reflexes

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

"A skilled officer like you must handle everything on your own, right? No help from others, surely?"

Even after hearing this, Seth remained composed and didn't say a word.

It wasn't until midnight that he suddenly woke up: "Could that guy's comment earlier... have been a dig at me?"

Core Aspiration

The Daze caused by Defensive Assist: Thundershield is increased by 25%.

The Daze caused by Defensive Assist: Thundershield is increased by 25%.

"Put aside your foolish notions of good and evil. You can't protect everyone. Sometimes, you have to make a choice."

"This is my choice, and it's the core responsibility of an officer — you're the one who has changed, Brother."

Distant Admiration

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Seth used to deeply admire and respect his older brother. But as you know, "admiration" is the furthest thing from "understanding."

"Someday, I'll become the finest officer... and make him eat his words!"

Idealist

When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.

When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.

To a young person, everything is clear-cut, with a stark contrast between black and white, right and wrong.

There will always be someone who tries to tell him that the world is a murky gray.

But is a world where everything is clear-cut and distinct really not worth striving for?